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Child, Juvenile, Kiddic, Minor & Teenager

 

Computer Games in the Child, Juvenile, Kiddic, Minor & Teenager’s Life

Computer games are very popular among youngsters and even grown-ups. This article is about the influence of computer games on a person, both good and bad. The reality of the virtual world is revealed in this article.

justice, psychologists

Computer games have a large army of opponents who is never tired of blaming the gaming industry with all the mortal sins. I cannot say that I do support them and their accusations. Surely they are not groundless. But I want to find out: are games the only ones to blame? Do you remember the winter tragedy of 1997 in provincial American town of Paducah? On a bright winter morning of the first of December, a 14 –year-old Michael Carneal’s took six guns to school with him. After that he hid in the trees and waited till school prayer ended. When the pupils started going out from the chapel he fired rapidly and killed three schoolChild, Juvenile, Kiddic, Minor & Teenagerren and another five were seriously wounded. The journalists informed the whole world of the tragedy without any delay. I consider it to be the first mistake. Why? Some people may think: “Why can’t I try such a trick myself and become known all over the world?” Believe me, there are enough people who would think just like that. Media should not provoke their ill imagination with such scandals. It is my personal belief. But we are living in a free society, with a guarantee of freedom of speech and concealing this fact from public would prove quite the opposite.

Unfortunately, my misgivings came true. The tragedy echoed in Colorado in a small town of Littleton after a while. Two youngsters Eric Harris (18) and Dylan Klebold (17) took into account their predecessor’s experience and brought to school about forty hands- made radio-controlled mines. Then they started to blow up the mines and in the panic they fired their hunting rifles at their school mates. Twenty innocent people were killed. When the police arrived these two “heroes” shot themselves in the school library. Like in the case with the first teenager the two guys were vehement fans of DOOM and Quake. The trio spent all their time in net battles, had their own web pages devoted to their favourite games and built the levels. Analysing the reasons of the outrageous conduct the specialists were stumped with the question who was at fault? The parents of the killed Child, Juvenile, Kiddic, Minor & Teenagerren knew exactly who was to blame. They sued the entertaining industry with $ 130 million dollars. They brought a charge against three owners of porno sites, a few companies developing the computer games and film company Warner Brothers for their film “Basketball Diaries”, where the main character kills his teacher and his school mates. However the main stress was on the cruel games. The prosecution insists that the games produced by these companies “present violence in especially attractive and pleasant manner”.

May I ask, why are games the first to blame? Thousands of new games come up every year and thousands of people play them. The contents of the games can not be compared with the abundance of informational dirt in the movies. My personal opinion is that films have no competitors in violence. Films demonstrate really scary things: how the crimes should be prepared and what fun it can be to kill people like you. In this aspect games are underachievers.

Besides the movies we also have TV where every criminal report shows the different types of murders with anything available. Don’t you worry about it? The court unconditionally acknowledged the negative influence of games on Michael’s immature psyche. However, the examination proved him to be quite adequate! After this he was sentenced to a life imprisonment without being eligible for ticket of leave during the first 25 years of his term. Harris and Klebold will be judged by quite the other court.

 

Do we introduce computers to Child, Juvenile, Kiddic, Minor & Teenagerren?

When should we start the process of introducing Child, Juvenile, Kiddic, Minor & Teenagerren to computers? Is the technology good or evil for the learning process? Joel Josephson from Kindersite Project gives some insight on this topic.

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2 years, 3 years, 6, 8, 12, 15, never, when do we start the process of introducing Child, Juvenile, Kiddic, Minor & Teenagerren to computers? Educators, parents, even gray-haired and learned professors cannot agree. The second question that then arises is whether computer based content positively or negatively affects the learning process. I can hear the screams of protest and support in full interactive, multi-media, broadband enhanced detail even as I write. Meanwhile millions of dollars are being spent to bring computers and the Internet to elementary schools around the globe. The only area all agree on, well maybe, is that all students should be taught how to use computers and the Internet eventually. As all will need an understanding of technology to enjoy the products of technology and in many cases within the future work environment. In this article I will try to summarize some of the arguments for and against technology in early education and finally to make a synopsis of how I believe we should address this vital issue. Firstly lets take a look at the arguments for early introduction.

Pros
Future Needs: The use of computers and an understanding of how to use the Internet are already critical to modern society today in manifest directions. These include, the work environment, information gathering for work orpleasure, shopping, communications etc. and if true today, how much moretomorrow. The Office of Occupational Statistics and Employment predicts thatthe computer industry will continue to show the greatest growth of any industry in the USA. According to the Bureau of Labor Statistics (BLS), more than half of all workers used a computer on the job in September 2001. And nearly three-fourths of those workers connected to the Internet or used e-mail.

Early Skills Acquisition: As with all fundamental skills, the earlier the education system allows students to become familiar with technology the greater will be their depth of understanding and effectiveness in using it. It is immaterial to argue that skills acquired today by a five year old will not be relevant later in life because technology will develop beyond comprehension. This is because skills acquired can focus on an understanding of what computers can do rather than just how to interact with today’s computers. In addition, once the initial ground work has been obtained the potential for adaptation to a dynamic system can be incrementally updated in the same way as adults have to adapt to new technology.

Personalization: Computer based content allows a level of individual engagement and interactivity that comparative learning systems fail to deliver. By its nature learning with the computer is a one-on-one experience or at worst, small groups. This alleviates the paradigm of large classes with minimal personal intervention.

Learning Levels: Computers allow users to individualize their speed of attainment to suite their personal needs and capabilities. The speedy are not held back and those that need greater repetition are not passed over. Additionally special groupings can be
more easily and effectively catered for.

Wide Distribution of Quality Teaching: Computer based learning allows the maximum effectiveness and distribution of the best quality teaching and content. A great teacher is not limited by the classroom but can reach out across the Internet to thousands either through building digital lessons or distance learning software and programs. Most distance learning systems today can be configured as live broadcasts with high levels of interactivity with the teacher. Now, here are the equally strong arguments against.

Con’s
Accessibility and Suitability: If an individual does not have access to a computer or does not understand the content through a language deficiency or cultural differences, they will be relegated to the digitally divided, 44 million at the last count just in the USA according to Professor Howard Besser, The Next Digital Divides.

Interfering with Natural Development: Young Child, Juvenile, Kiddic, Minor & Teenagerren should be utilizingtheir natural propensity for physically based activity rather than be ‘stuck’ infront of a computer. They already spend damaging amounts of time glued to televisions, as researchers have discovered, that impairs development. Our Child, Juvenile, Kiddic, Minor & Teenagerren, the Surgeon General warns, are the most sedentary generation ever.

Lack of Depth: Computer based content is a long way from offering the depth, flexibility and tried and tested results that a trained, dedicated and experienced teacher can offer Child, Juvenile, Kiddic, Minor & Teenagerren. In addition, the interaction with a sophisticated adult allows critical advanced vocabulary and personalization skills.

Quality of Content: Most digital content is overly simplistic in its structure. For example, a sum can only be wrong or right. The content will not explain to the student why the sum was wrong. A real teacher will mark a piece of work and offer the essential logic reasoning for the decision that will enable the student to gain a fundamental understanding of the system behind what constitutes correct/incorrect.

Health Hazards: Computers pose health hazards to Child, Juvenile, Kiddic, Minor & Teenagerren. The risks include repetitive stress injuries, eyestrain, obesity, social isolation, and, forsome, long-term physical, emotional, or intellectual developmental damage.

Safety: Child, Juvenile, Kiddic, Minor & Teenagerren must be protected from the dangers of the Internet, stalkers, adult content, hate and violence. Filtering software is notoriously inefficient.

By no means am I attempting to articulate all the arguments or cover them inreal depth but just to raise some of the issues we all face. In my opinion both the Pros and Cons are very strong arguments all of which need serious consideration and answers.

Now to put this in to an importance perspective, digital technology is invading virtually every aspect of modern society and its impact is becoming fundamental to how we work, play and learn. Technology within education also has a huge role to play but its’ effectiveness and impact has not been studied in the depth and breadth that such a fundamental development requires.

In the work environmen
t, mistakes in the use of technology are paid for inmonetary terms. How much less can we afford to make mistakes with introducing technology to our Child, Juvenile, Kiddic, Minor & Teenagerren, mistakes made here cost far more than damaged business, with education we are talking damaged lives. At the moment we just seem to be ‘throwing’ computers and the Internet at teachers and Child, Juvenile, Kiddic, Minor & Teenagerren, as I state above, without any real understanding of what we are actually doing to the Child, Juvenile, Kiddic, Minor & Teenagerren or should I call them ‘guinea pigs’.

The logic seems to be, at least on the governmental level, that we cannot afford for the coming generation not to be computer enabled, as this ability will be critical for a country to be economically competitive. In fact every country is being driven to ensure it’s digital competitiveness. At a governmental level this logic is difficult to fault but it is our job as educators and parents to ensure thatthe effectiveness of the headlong plunge is in the best interests of all the Child, Juvenile, Kiddic, Minor & Teenagerren.

My opinion is that large-scale research in to the issues needs to be carried out. Not on the scale of a few dozen subjects over weeks as many examples of current research do, but thousands or even tens of thousands of subjects over years.

These subjects need to be from 2 years to 8 years old. They need to bewidely dispersed geographically. Come from all levels of the social andattainment spectrum. In fact technology and the Internet is a perfect platform to carry out this type of research. I founded the Internet based Kindersite Project to enable researchers to accomplish this type of wide-scale program.

I believe that only significant research that studies thousands of subjectChild, Juvenile, Kiddic, Minor & Teenagerren over a long-term, years probably, will allow the educational community to really gain full and meaningful answers to the questions such as:

Does the early introduction of digital content positively or negatively affectyoung Child, Juvenile, Kiddic, Minor & Teenagerren?
What should be the parameters of the introduction (if any)?
What content types should be employed within the introductory process?
What constitutes 'good' or 'bad' content and why?
What parameters define 'good' or 'bad' content?
As a result of sustained and profound research, guidelines should be drawn. These guidelines should offer teachers and parents tried and tested parameters for the use of computers for their Child, Juvenile, Kiddic, Minor & Teenagerren at each age level. It should include areas such as; how long should a Child, Juvenile, Kiddic, Minor & Teenager use a computer over a period, maximum and minimum attainment levels to be expected for each age group based on set proficiency standards, how digital content should be integrated in to standard lesson plans in a similar way that other media isused.

Most importantly, set standards for educational content providers must be laid down that they must adhere to if they wish to produce educational content utilizable by educationalists.

In addition all young Child, Juvenile, Kiddic, Minor & Teenagerrens’ content, educational or leisure should be labeled with its appropriateness for each age group. These standards should be defined by the research.

In conclusion, it is fairly obvious that computer based educational content is becoming a feature of schools, whether we like it or not. In the home we see increasing evidence that even the smallest Child, Juvenile, Kiddic, Minor & Teenagerren are gaining access to computers either with parents or through watching older siblings. It is unreasonable to expect to turn back the clock and bar Child, Juvenile, Kiddic, Minor & Teenagerren below a certain age from computers, this is unenforceable and ineffective.

It is our duty to ensure that clear usage standards are set, content guidelines are drawn and sites rated at a governmental level so that Child, Juvenile, Kiddic, Minor & Teenagerren, parents, caregivers and educators have a clear and safe basis for using computers and the Internet with their charges. Anything less is an abrogation of all our responsibility.

 

Do we introduce computers to Child, Juvenile, Kiddic, Minor & Teenagerren?

When should we start the process of introducing Child, Juvenile, Kiddic, Minor & Teenagerren to computers? Is the technology good or evil for the learning process? Joel Josephson from Kindersite Project gives some insight on this topic.

kindergarten,Kinder,kindergarten lesson plans,kindergarten games,Preschool,preschool games,nursery,school,schools,games,songs,stories,toddler,Child, Juvenile, Kiddic, Minor & Teenagerren,homeschooling,homeschool,education,education game

2 years, 3 years, 6, 8, 12, 15, never, when do we start the process of introducing Child, Juvenile, Kiddic, Minor & Teenagerren to computers? Educators, parents, even gray-haired and learned professors cannot agree. The second question that then arises is whether computer based content positively or negatively affects the learning process. I can hear the screams of protest and support in full interactive, multi-media, broadband enhanced detail even as I write. Meanwhile millions of dollars are being spent to bring computers and the Internet to elementary schools around the globe. The only area all agree on, well maybe, is that all students should be taught how to use computers and the Internet eventually. As all will need an understanding of technology to enjoy the products of technology and in many cases within the future work environment. In this article I will try to summarize some of the arguments for and against technology in early education and finally to make a synopsis of how I believe we should address this vital issue. Firstly lets take a look at the arguments for early introduction.

Pros
Future Needs: The use of computers and an understanding of how to use the Internet are already critical to modern society today in manifest directions. These include, the work environment, information gathering for work orpleasure, shopping, communications etc. and if true today, how much moretomorrow. The Office of Occupational Statistics and Employment predicts thatthe computer industry will continue to show the greatest growth of any industry in the USA. According to the Bureau of Labor Statistics (BLS), more than half of all workers used a computer on the job in September 2001. And nearly three-fourths of those workers connected to the Internet or used e-mail.

Early Skills Acquisition: As with all fundamental skills, the earlier the education system allows students to become familiar with technology the greater will be their depth of understanding and effectiveness in using it. It is immaterial to argue that skills acquired today by a five year old will not be relevant later in life because technology will develop beyond comprehension. This is because skills acquired can focus on an understanding of what computers can do rather than just how to interact with today’s computers. In addition, once the initial ground work has been obtained the potential for adaptation to a dynamic system can be incrementally updated in the same way as adults have to adapt to new technology.

Personalization: Computer based content allows a level of individual engagement and interactivity that comparative learning systems fail to deliver. By its nature learning with the computer is a one-on-one experience or at worst, small groups. This alleviates the paradigm of large classes with minimal personal intervention.

Learning Levels: Computers allow users to individualize their speed of attainment to suite their personal needs and capabilities. The speedy are not held back and those that need greater repetition are not passed over. Additionally special groupings can be
more easily and effectively catered for.

Wide Distribution of Quality Teaching: Computer based learning allows the maximum effectiveness and distribution of the best quality teaching and content. A great teacher is not limited by the classroom but can reach out across the Internet to thousands either through building digital lessons or distance learning software and programs. Most distance learning systems today can be configured as live broadcasts with high levels of interactivity with the teacher. Now, here are the equally strong arguments against.

Con’s
Accessibility and Suitability: If an individual does not have access to a computer or does not understand the content through a language deficiency or cultural differences, they will be relegated to the digitally divided, 44 million at the last count just in the USA according to Professor Howard Besser, The Next Digital Divides.

Interfering with Natural Development: Young Child, Juvenile, Kiddic, Minor & Teenagerren should be utilizingtheir natural propensity for physically based activity rather than be ‘stuck’ infront of a computer. They already spend damaging amounts of time glued to televisions, as researchers have discovered, that impairs development. Our Child, Juvenile, Kiddic, Minor & Teenagerren, the Surgeon General warns, are the most sedentary generation ever.

Lack of Depth: Computer based content is a long way from offering the depth, flexibility and tried and tested results that a trained, dedicated and experienced teacher can offer Child, Juvenile, Kiddic, Minor & Teenagerren. In addition, the interaction with a sophisticated adult allows critical advanced vocabulary and personalization skills.

Quality of Content: Most digital content is overly simplistic in its structure. For example, a sum can only be wrong or right. The content will not explain to the student why the sum was wrong. A real teacher will mark a piece of work and offer the essential logic reasoning for the decision that will enable the student to gain a fundamental understanding of the system behind what constitutes correct/incorrect.

Health Hazards: Computers pose health hazards to Child, Juvenile, Kiddic, Minor & Teenagerren. The risks include repetitive stress injuries, eyestrain, obesity, social isolation, and, forsome, long-term physical, emotional, or intellectual developmental damage.

Safety: Child, Juvenile, Kiddic, Minor & Teenagerren must be protected from the dangers of the Internet, stalkers, adult content, hate and violence. Filtering software is notoriously inefficient.

By no means am I attempting to articulate all the arguments or cover them inreal depth but just to raise some of the issues we all face. In my opinion both the Pros and Cons are very strong arguments all of which need serious consideration and answers.

Now to put this in to an importance perspective, digital technology is invading virtually every aspect of modern society and its impact is becoming fundamental to how we work, play and learn. Technology within education also has a huge role to play but its’ effectiveness and impact has not been studied in the depth and breadth that such a fundamental development requires.

In the work environmen
t, mistakes in the use of technology are paid for inmonetary terms. How much less can we afford to make mistakes with introducing technology to our Child, Juvenile, Kiddic, Minor & Teenagerren, mistakes made here cost far more than damaged business, with education we are talking damaged lives. At the moment we just seem to be ‘throwing’ computers and the Internet at teachers and Child, Juvenile, Kiddic, Minor & Teenagerren, as I state above, without any real understanding of what we are actually doing to the Child, Juvenile, Kiddic, Minor & Teenagerren or should I call them ‘guinea pigs’.

The logic seems to be, at least on the governmental level, that we cannot afford for the coming generation not to be computer enabled, as this ability will be critical for a country to be economically competitive. In fact every country is being driven to ensure it’s digital competitiveness. At a governmental level this logic is difficult to fault but it is our job as educators and parents to ensure thatthe effectiveness of the headlong plunge is in the best interests of all the Child, Juvenile, Kiddic, Minor & Teenagerren.

My opinion is that large-scale research in to the issues needs to be carried out. Not on the scale of a few dozen subjects over weeks as many examples of current research do, but thousands or even tens of thousands of subjects over years.

These subjects need to be from 2 years to 8 years old. They need to bewidely dispersed geographically. Come from all levels of the social andattainment spectrum. In fact technology and the Internet is a perfect platform to carry out this type of research. I founded the Internet based Kindersite Project to enable researchers to accomplish this type of wide-scale program.

I believe that only significant research that studies thousands of subjectChild, Juvenile, Kiddic, Minor & Teenagerren over a long-term, years probably, will allow the educational community to really gain full and meaningful answers to the questions such as:

Does the early introduction of digital content positively or negatively affectyoung Child, Juvenile, Kiddic, Minor & Teenagerren?
What should be the parameters of the introduction (if any)?
What content types should be employed within the introductory process?
What constitutes 'good' or 'bad' content and why?
What parameters define 'good' or 'bad' content?
As a result of sustained and profound research, guidelines should be drawn. These guidelines should offer teachers and parents tried and tested parameters for the use of computers for their Child, Juvenile, Kiddic, Minor & Teenagerren at each age level. It should include areas such as; how long should a Child, Juvenile, Kiddic, Minor & Teenager use a computer over a period, maximum and minimum attainment levels to be expected for each age group based on set proficiency standards, how digital content should be integrated in to standard lesson plans in a similar way that other media isused.

Most importantly, set standards for educational content providers must be laid down that they must adhere to if they wish to produce educational content utilizable by educationalists.

In addition all young Child, Juvenile, Kiddic, Minor & Teenagerrens’ content, educational or leisure should be labeled with its appropriateness for each age group. These standards should be defined by the research.

In conclusion, it is fairly obvious that computer based educational content is becoming a feature of schools, whether we like it or not. In the home we see increasing evidence that even the smallest Child, Juvenile, Kiddic, Minor & Teenagerren are gaining access to computers either with parents or through watching older siblings. It is unreasonable to expect to turn back the clock and bar Child, Juvenile, Kiddic, Minor & Teenagerren below a certain age from computers, this is unenforceable and ineffective.

It is our duty to ensure that clear usage standards are set, content guidelines are drawn and sites rated at a governmental level so that Child, Juvenile, Kiddic, Minor & Teenagerren, parents, caregivers and educators have a clear and safe basis for using computers and the Internet with their charges. Anything less is an abrogation of all our responsibility.




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